Daan Meysman

3D Artist

UDK deathmatch level

The goal was to create a 1 vs. 1 deathmatch type of level to play with bots. It had to look visually interesting and should be fun to play. I made about 85% of the art assets, the rest are UDK stock.

Work overview (UDK build 2013/07)
  • Blockout
  • Environment assets creation
  • Prop placement
  • Lighting