Working on the recently announced Rigs: Mechanized Combat League by Guerrilla Cambridge.
A first person arena based shooter utilizing the playstation VR headset. Release date TBA Asset modeling: from high poly to low poly baked versions
Texturing: Photoshop & Substance based workflow
LOD creation & Collision
Placement of assets in environments
General environment art work
Mainly working as a asset artist providing asset support for the environment team.
I also did some environment art work on some of the maps.